Markers
Markers are time-stamped pins you place on a video frame to capture a specific moment in a race or training swim. SwimLab uses markers to calculate splits, measure underwater distance, and identify technical events.
Marker Types
SwimLab has seven built-in marker types, each with a distinct colour and icon:
| Marker | Colour | Keyboard shortcut | When to use |
|---|---|---|---|
| Start | Blue | S | The instant the swimmer’s feet leave the block (or the push-off for backstroke) |
| Turn | Orange | T | The instant the swimmer’s hand (or feet) touches the wall at a turn |
| Breakout | Green | B | The first stroke cycle after a turn or start, when the head breaks the surface |
| Finish | Blue | F | The instant the swimmer’s hand touches the finish wall |
| 15m / Underwater | Purple | U | The 15m mark — used to measure underwater distance off start or turns |
| Reaction | Red | R | Reaction time events (starter’s signal to start of movement) |
| Custom | Grey | M | Any other event you want to annotate (e.g. stroke error, equipment failure) |
For a deeper reference, see Marker Types →
Adding a Marker
- Open a race in the annotate screen
- Pause the video on the exact frame you want to mark
- Press the keyboard shortcut (e.g.
Tfor a turn), or click + Add in the marker panel and choose the type
The marker is placed at the current playhead position and immediately appears in the panel and on the timeline.
Use the ← → arrow keys to step one frame at a time before placing a marker. At 60fps each frame is ~16ms, so frame accuracy matters for competitive splits.
Editing a Marker
Move a marker to a different frame
- In the marker panel, click the marker you want to move
- Scrub the video to the correct frame
- Click Update Time (the clock icon next to the marker) or press
Enter
Alternatively, drag the pin on the timeline left or right.
Rename a marker
Double-click the marker’s name in the panel to make it editable. Type the new name and press Enter.
This is useful for multi-athlete videos — for example, “Turn 1 – Athlete A” and “Turn 1 – Athlete B”.
Deleting a Marker
- Hover over the marker row in the panel and click the trash icon, or
- Click the marker to select it and press the Delete key
Deletions can be undone with Cmd + Z (Mac) or Ctrl + Z (Windows) — up to 20 marker actions. If you delete a Turn marker, the splits that depend on it will recalculate automatically.
Ordering and Grouping
Markers are always displayed in chronological order — sorted by timestamp, not by the order you created them.
If you have multiple swimmers in one video, use Custom markers with descriptive names to distinguish events. For a cleaner workflow with multi-swimmer footage, consider the Comparison feature instead.
Marker Notes
You can attach a text note to any marker:
- Click the marker in the panel to expand it
- Click the note field (pencil icon)
- Type your observation — e.g. “Late touch, slightly crooked”
- Press
Enterto save
Notes appear in the exported CSV and in the shareable annotation link.